Disney Infinity 3.0 was the first title I worked on during my professional career. I worked with a team to port the game onto Apple's new platform, the Apple TV.
Porting mainly involved bug fixing. The project didn't need me to use much design creativity, but did require innovation in simplifying and adapting existing logic to optimise the game. There were very strict security measures, and the whole team needed to be extremely professional throughout in order to maintain secrecy.
Although there wasn't a great deal of design in this project, it was a great opportunity for me to get used to a proper studio environment, and find my place within a larger team.