Game Designer
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Dumpster

A miniature scene focused on creating detailed and realistic props

 

When was it made?   2014 - 2015

What tools were used?   Marmoset Toolbag 2, 3D Studio Max, Adobe Photoshop, xNormal

Why was it made?   An open-ended university brief that asked for a realistic prop. The aim was to make something mundane look interesting through close attention to detail. The polycount and texture resolutions are higher than necessary to maximise visual impact; but if I was to repeat the exercise I would heavily optimise the props to make the whole assets more game-ready. 

DUMPSTER

  • Creating realistic props from scratch
  • Detailing textures with realistic wear and damage
  • Recreating branding while injecting some creativity
  • Integrating the prop into an image using photomanipulation