Senior Level Designer
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Hitman 2

Primary level designer for The Ark Society (Isle of Sgàil) and level designer for Three Headed Serpent (Santa Fortuna)

 

Click here to watch the locations trailer for Hitman 2

When was it released?   13 November 2018

What platform is it on?   PC, Xbox One, PlayStation 4

What was its Metascore?   82 (PS4)

ISLE OF SGàIL - THE ARK SOCIETY

  • Design leadership - running the creative direction of a level, and coordinating a small team of designers

  • Collaboration - communicating and pitching directly to key external stakeholders

  • Time management - working under tight deadlines and maintaining scope to fit limited budgets

  • World layout - creating high level paper designs, and refining them to detailed moment-to-moment gameplay

  • Technical scripting - designing and reviewing complex NPC behaviour and gameplay components

  • Community engagement - creating memorable scenarios and nods to entertain fans of the franchise

SANTA FORTUNA - THREE HEADED SERPENT

  • Concept creation - developing a high level level pitch and producing paper designs

  • Level greybox - creating greybox layouts and scripting initial NPC behaviour

  • Collaboration - handing over designs to other team members and supporting its development

 
 

These images are a result of a collaboration with IO Interactive having worked on HITMAN 2 at Sumo Digital Ltd. Our main responsibilities have been the level design and environment creation for Colombia and the Isle of Sgàil. The final images are the result of the work of many people across different studios and teams working side by side to create an amazing game.