When was it made? 2014 - 2015
What tools were used? Marmoset Toolbag 2, 3D Studio Max, Adobe Photoshop, xNormal
Why was it made? An open-ended university brief that asked for a realistic prop. The aim was to make something mundane look interesting through close attention to detail. The polycount and texture resolutions are higher than necessary to maximise visual impact; but if I was to repeat the exercise I would heavily optimise the props to make the whole assets more game-ready.
- Creating realistic props from scratch
- Detailing textures with realistic wear and damage
- Recreating branding while injecting some creativity
- Integrating the prop into an image using photomanipulation